The Egg Hammer Mega takes only four hits to destroy.You don't get an extra life when you get 100 rings.The boost meter still flashes yellow, but boosting still drains the meter like normal. The "infinite boost" mode for maxing out the Tension Gauge is unfinished.Enemies don't go flying when you boost into them, they simply explode.In the final game, this move is mapped to the R button. The Jump Dash/Homing Attack is mapped to the Jump button, like most other Sonic games.Sonic's looking up animation is different.Sonic doesn't react to being tapped on the Touch Screen.Boosting into the large Eggman wheel doesn't kill Sonic - he simply passes through.The Boost meter can be refilled by running.This ability is available in the DS version of Sonic Colors, which uses the same engine as Sonic Rush. No Game Over screen appears for the latter. A "Coming Soon" screen appears after a set amount of time, after finishing the boss battle or losing all your lives.
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